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临床试验/NCT03582566
NCT03582566已完成不适用

Training-Induced Language and Literacy Improvement in Children With Cochlear Implants

Florida State University2 个研究点 分布在 1 个国家目标入组 87 人开始时间: 2016年7月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
87
试验地点
2
主要终点
Change in Children's Test of Nonword Repetition

研究概览

简要总结

This study aims to determine the effectiveness of computer games to improve language and literacy outcomes for children who have hearing loss. Children will be assigned to one of four conditions: phonological awareness training, working memory training, phonological awareness + working memory training, or active control.

详细描述

Both phonological awareness and working memory are known to be important for children's language and literacy learning. Though there are computer games that claim to improve phonological awareness and working memory, it is unknown if these games will improve language and literacy skills for children who have hearing loss.

The investigators will first determine if the games are effective for improving language and phonological awareness in children with hearing loss relative to an active control condition. Secondly, the investigators will determine if gains in phonological awareness and working memory translate into gains in language and literacy skills relative to active control.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Factorial
主要目的
Treatment
盲法
Single (Outcomes Assessor)

盲法说明

Assessors are blind to treatment condition. Intervention providers are blind to assessment outcomes.

入排标准

年龄范围
5 Years 至 7 Years(Child)
性别
All
接受健康志愿者
是

入选标准

  • •Prelingual hearing loss
  • •Use of amplification device (hearing aid and/or cochlear implant) for at least one year
  • •Able to visit the clinic 3x/week for 12 weeks

排除标准

  • •No developmental delays (Down's syndrome, Autism spectrum disorder)

研究组 & 干预措施

Phonological Awareness

Experimental

Children will play games to practice their rhyming, sound sequencing, and letter-sound knowledge. These games are all implemented in the Earobics program.

干预措施: Phonological Awareness (Behavioral)

Working Memory

Experimental

Children will play games designed to help them hold and manipulate objects in memory. These games are implemented in Cogmed.

干预措施: Working Memory (Behavioral)

Phonological Awareness + Working Memory

Experimental

Children will practice both their sound skills (Earobics) and their memory skills (Cogmed).

干预措施: Phonological Awareness + Working Memory (Behavioral)

Active Control

Active Comparator

Children will play games to practice their addition and subtraction skills (Splashmath).

干预措施: Active Control (Behavioral)

结局指标

主要结局

Change in Children's Test of Nonword Repetition

时间窗: Baseline, post-intervention (8 weeks post-baseline), 6 months post-baseline

Change in a standardized test of verbal working memory

Change inComprehensive Test of Phonological Awareness

时间窗: Baseline, post-intervention (8 weeks post-baseline), 6 months post-baseline

Change in a standardized test of phonological awareness. Scores are from 0-100 with higher scores indicating better performance.

Change in Phonological Awareness Test scores

时间窗: Baseline, post-intervention (8 weeks post-baseline), 6 months post-baseline

Change in a standardized test of phonological awareness. Scores are from 0-100 with higher scores indicating better performance.

次要结局

  • Change in Receptive/Expressive One Word Picture Vocabulary Test(Baseline, post-intervention (8 weeks post-baseline), 6 months post-baseline)
  • Change in Woodcock Johnson Reading Mastery Test(Baseline, post-intervention (8 weeks post-baseline), 6 months post-baseline)
  • Change in Oral Written Language Scales(Baseline, post-intervention (8 weeks post-baseline), 6 months post-baseline)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

erin ingvalson

Associate Professor

Florida State University

研究点 (2)

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