Usability and Acceptance of Exergames Among Elderly People and Physiotherapists - a Mixed Method Approach
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 27
- 试验地点
- 2
- 主要终点
- Change of the Body Part Discomfort Scale
研究概览
简要总结
This study is a usability design with qualitative and quantitative aspects. In one part, with patients, physical strain and designs facets will be investigated and in another part with physiotherapists, the therapeutic relevance and design features will be explored.
For this reasons 13-15 elderly people have to play an exergame, during their game playing process, different measurements will be done. Additional 13-15 physiotherapists will also playing the exergame, they will be asked about their opinions about the game.
详细描述
Introduction:
The goal of a usability evaluation is to assess the degree to which a system is effective, efficient and favours positive attitudes and responses from the intended users. Exergames in particular present unique usability challenges. Because games are fundamentally different than general productivity tools, traditional usability instruments valid for productivity applications may fall short when used for serious games.
Additionally, serious games target audiences may not play games regularly; usability issues alone can hinder the game play process negatively affecting the learning experience. For this reason, user-based evaluation for exergames with adequate test user group is very important to ensure that heterogeneous population will be able to interact easily with innovative applications.
Exergames:
Exergames are defined as: ''Any number of types of video games that require the game player to physically move in order to play''.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Single Group
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 65 Years 至 —(Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •The participants have to be older than 65 years and have had recent illness or surgery or are physiotherapists, which have a working experience at least six months with elderly patients with mobility problems.
排除标准
- •Cognitive impairment, defined as a Mini Mental State Examination (MMSE) score <
- •Other disease, illness or limiting condition that would make inclusion and beneficial use of the system difficult, e.g. complete blindness or deafness or severe disabilities.
结局指标
主要结局
Change of the Body Part Discomfort Scale
时间窗: 1 day
Change of Heart Rate
时间窗: 1 day
Rate of Perceived Exertion
时间窗: 1 day
How many percent of the needed steps are fulfilled (Task Analysis)
时间窗: 1 day
The task analysis will be done, while a Patient oder a Physiotherapist is playing the exergame. For a Task Analysis every single step, that the proband has to do is defined, e.g. press the green start button. The investigator will observe how many from the used steps the proband can do by himself. If the proband needs help, the investigator will help him and notice on which step the proband struggled.
次要结局
- User Questionnaire(2 day)
研究者
Cynthia Bovard
Physiotherapist Bsc
Klinik Valens
