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临床试验/NCT04054765
NCT04054765已完成不适用

A Virtual Reality Videogame for E-cigarette Prevention in Teens

Yale University2 个研究点 分布在 1 个国家目标入组 287 人开始时间: 2019年10月17日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
287
试验地点
2
主要终点
Percent of Participants Who Report E-cigarette Use at 6 Months

研究概览

简要总结

The use of the Invite Only VR, with the aim to prevent the initiation of e-cigarette use in teens by increasing their knowledge, decreasing their intentions to use e-cigarettes, influencing their harm perceptions and attitudes associated with e-cigarettes, and increasing self-efficacy associated with refusing peers involving e-cigarettes.

详细描述

Specific Aim #1: DEVELOPMENT: The researcher will update our current VR prototype into a polished videogame intervention using input from 4 focus groups of 5 adolescents each (n = 20), aged 12-17 and the extant literature. These focus groups will inform the development of the VR videogame intervention, Invite Only VR, for e-cigarette prevention among teens.

Specific Aim #2: EVALUATION: Conduct a pilot non-randomized cluster trial with 295 teens ages 11-14 comparing the Invite Only VR intervention vs. an attention/control non-health-related VR videogame, collecting assessment data at baseline, post-gameplay, three months and six months to determine:

  1. the preliminary impact of the intervention on e-cigarette use behaviors, knowledge, nicotine addiction knowledge, perceived addictiveness of e-cigarettes, perceived likelihood of using e-cigarettes, perceptions of harm, self-efficacy to refuse, social approval of e-cigarettes, and e-cigarette social perceptions
  2. the intervention's acceptability and feasibility by collecting quantitative and qualitative data on teens' satisfaction and gameplay experience of the intervention.
  3. preliminary evidence of the impact of Invite Only VR on players' perception and experience of social pressure and social norm development

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Parallel
主要目的
Prevention
盲法
Single (Participant)

入排标准

年龄范围
11 Years 至 17 Years(Child)
性别
All
接受健康志愿者

入选标准

  • Willing to wear a VR headset and play a video game for 45-60 minutes for 2-3 sessions and answer questions before and after playing the videogame.
  • Be enrolled in Milford Middle School District

排除标准

  • If subject does not fit the criteria above

结局指标

主要结局

Percent of Participants Who Report E-cigarette Use at 6 Months

时间窗: 6 months

The researcher will measure the percent of individuals who, after playing Invite Only VR, report the initiation of e-cigarette use in comparison to the control condition.

次要结局

  • Attitudes Towards E-cigarettes Post-test(6 months after gameplay is completed)
  • Attitudes Towards E-cigarettes Pre-test(baseline)
  • Knowledge of E-cigarettes Post-test(6 months after gameplay)
  • Intentions of E-cigarettes Pre-test(baseline)
  • Perceptions Involving E-cigarettes Pretest(baseline)
  • Refuse E-cigarettes Post-test(6 months after gameplay)
  • Knowledge of E-cigarettes Pre-test(baseline)
  • Intentions of E-cigarettes Post-test(6 months after gameplay)
  • Refuse E-cigarettes Pre-test(baseline)
  • Perceptions Involving E-cigarettes Post-test(6 months after gameplay is completed)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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