The Impact of Exergame on User Health: A Randomized Controlled Trial
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 116
- 试验地点
- 2
- 主要终点
- Change in physical fitness
研究概览
简要总结
The purpose of this study is to examine whether exergame use can improve user health, in terms of physical fitness, self-rated mental health and physical health, and favorable attitude, strong intention, and actual behavior of future exercise. Moreover, this study also examines whether past exercise moderates the impact of exergame use on user health.
详细描述
The main hypotheses are:
H1: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in physical fitness. The difference between these two groups in the amount of change is negatively related to past exercise.
H2: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) mental health and (b) physical health after the intervention. The difference between these two groups in the amount of change is negatively related to past exercise.
H3: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) attitude, (b) intention and (c) behavior of doing another exercise in the future. The difference between these two groups in the amount of change is negatively related to past exercise.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Health Services Research
- 盲法
- Double (Investigator, Outcomes Assessor)
入排标准
- 年龄范围
- 20 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •junior and senior undergraduate student
- •senior graduate student
排除标准
- •high myopia
- •cardiopathy
- •hypertension
- •unstable of intracranial pressure and blood pressure
- •cardiac arrhythmia
- •heart failure
- •angor pectoris
- •injury of vertebra
- •ankylosing spondylitis
- •hereditary cardiac arrhythmia
- •musculoskeletal system injury
- •psychiatric disorders
研究组 & 干预措施
exergame
Participants were asked to use exergame (Xbox 360) half hour for three times per week in the 12-week study period.
干预措施: Xbox 360 (Device)
control
Participants were not asked to use exergames.
结局指标
主要结局
Change in physical fitness
时间窗: The beginning and the end of expected average of 12 weeks
Physical fitness was assessed twice by Chang Gung Memorial Hospital, including body composition, cardio-pulmonary function, muscular strength, muscular endurance, explosive force, flexibility, agility, sense of balance, and cardiorespiratory endurance.
次要结局
- Change in intention of future exercise (12 weeks)(The beginning and the end of expected average of 12 weeks)
- Change in intention of future exercise (8 weeks)(The beginning and the end of expected average of 8 weeks)
- Change in behavior of future exercise (12 weeks)(The beginning and the end of expected average of 12 weeks)
- Change in mental and physical health (8 weeks)(The beginning and the end of expected average of 8 weeks)
- Change in attitude of future exercise (8 weeks)(The beginning and the end of expected average of 8 weeks)
- Change in behavior of future exercise (8 weeks)(The beginning and the end of expected average of 8 weeks)
- Change in attitude of future exercise (4 weeks)(The beginning and the end of expected average of 4 weeks)
- Change in mental and physical health (4 weeks)(The beginning and the end of expected average of 4 weeks)
- Change in intention of future exercise (4 weeks)(The beginning and the end of expected average of 4 weeks)
- Change in behavior of future exercise (4 weeks)(The beginning and the end of expected average of 4 weeks)
- Change in mental and physical health (12 weeks)(The beginning and the end of expected average of 12 weeks)
- Change in attitude of future exercise (12 weeks)(The beginning and the end of expected average of 12 weeks)
研究者
Ching-I Teng
Professor
Chang Gung University
