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临床试验/NCT07235696
NCT07235696招募中不适用

A Randomized Controlled Trial to Examine the Impact of a Game-based Intervention in Promoting Positive Affectivity and Enhancing Psychological Resilience

The University of Hong Kong1 个研究点 分布在 1 个国家目标入组 60 人开始时间: 2026年7月15日最近更新:
干预措施

试验速览

阶段
不适用
状态
招募中
入组人数
60
试验地点
1
主要终点
Change from Baseline in the Symptom-Checklist 90 (SCL-90) at Post-Assessment and 3-Month Follow-Up

研究概览

简要总结

The goal of this clinical trial is to learn if a game-based intervention can enhance psychological resilience and promote positive affectivity in adults who have experienced major life stress.

The main questions it aims to answer are:

  • Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up?
  • Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time?

Researchers will compare the game-based intervention to an active control group and a waitlist control group to see if the game leads to better emotional and mental health outcomes.

Participants will:

  • Be randomly assigned to the game-based intervention group, the psychoeducation intervention group (as active control group), or the waitlist control group
  • Engage with the assigned program for 10 days within two weeks
  • Complete psychological assessments before and after the intervention, and again at 3-month follow-up

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
None

入排标准

年龄范围
23 Years 至 35 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • fluency in oral and written Cantonese or Mandarin;
  • having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index);
  • normal or corrected-to-normal vision and hearing.

排除标准

  • formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour;
  • major physical illness, neurological condition or traumatic brain injury;
  • Intake of medication within the previous 6 months that may affect emotion or cognitive functions;
  • pregnancy (for women);
  • prior experience with any commercial computer repair simulation game.

研究组 & 干预措施

Game-based intervention

Experimental

干预措施: Game-based Intervention (Behavioral)

Psychoeducation intervention

Active Comparator

干预措施: Psychoeducation intervention (Behavioral)

Waitlist control

No Intervention

结局指标

主要结局

Change from Baseline in the Symptom-Checklist 90 (SCL-90) at Post-Assessment and 3-Month Follow-Up

时间窗: Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up

This outcome assesses changes in participants' psychological symptoms using the Symptom-Checklist 90 (SCL-90), a validated self-report instrument that measures a broad range of psychological problems and symptoms of psychopathology. Scores will be collected at baseline, immediately after the two-week intervention, and at 3-month follow-up to evaluate the effectiveness of the game-based intervention in improving mental health outcomes.

次要结局

  • Change from Baseline in Positive Refocusing Strategy Measured by the Cognitive Emotion Regulation Questionnaire (CERQ) at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
  • Change from Baseline in the Positive Affect Assessed by Chinese Affect Scale (CAS) at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
  • Change from Baseline in Positive Reframing Strategy Measured by the Brief COPE at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
  • Change from Baseline in Mental Health Symptoms Assessed by Beck Depression Inventory-II (BDI-II) at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
  • Change from Baseline in Reward Processing Assessed by Monetary Incentive Delay (MID) Task at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)
  • Change from Baseline in Cognitive Control Assessed by Color Stroop Task at Post-Assessment and 3-Month Follow-Up(Baseline, Post-Intervention (2 weeks), and 3-Month Follow-Up)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Zhengxi Shao

Associate Professor

The University of Hong Kong

研究点 (1)

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