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临床试验/NCT06445764
NCT06445764撤回不适用

Enhancing Trauma Cardiopulmonary Resuscitation Simulation Training With the Use of Virtual Reality (Trauma SimVR): Protocol for a Randomized Controlled Trial

Medical University of Vienna2 个研究点 分布在 1 个国家目标入组 67 人开始时间: 2025年9月1日最近更新:
适应症

试验速览

阶段
不适用
状态
撤回
入组人数
67
试验地点
2
主要终点
Time to critical action

研究概览

简要总结

The goal of this single-center, prospective, randomized, controlled trial is to evaluate the effectiveness of using virtual reality technology to provide learners with skills and knowledge in the management of traumatic cardiac arrest in first-year residents at the emergency department.

The main question it aims to answer is:

Does the use of virtual reality in the context of trauma cardiopulmonary resuscitation training result in shorter times to order/perform pre-defined critical actions?

Participants will learn management skills for in-hospital traumatic cardiac arrest using either newly developed virtual reality software or e-learning focused on the same content.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
18 Years 至 110 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • first-year residents at the emergency department
  • only people who do not need eyeglasses for using VR

排除标准

  • - pre-disposition for cybersickness (motion sickness, pregnancy, pre-existing cybersickness)

结局指标

主要结局

Time to critical action

时间窗: evaluation within 4 weeks after study completion

Expert-based assessment of the difference in time (seconds) to the predefined primary critical action between randomized groups in video recordings of an in-person assessment simulation.

次要结局

  • Time to secondary critical action #1(evaluation within 4 weeks after study completion)
  • Time to secondary critical action #2(evaluation within 4 weeks after study completion)
  • Number of patients declared dead prematurely(evaluation within 4 weeks after study completion)
  • Gender-differences in learning outcomes(evaluation within 4 weeks after study completion)
  • Number of unrecognized causes of traumatic cardiac arrest(evaluation within 4 weeks after study completion)
  • Number of protocol deviations(evaluation within 4 weeks after study completion)
  • Group difference in cognitive load (per objective) while performing the in-person assessment simulation(evaluation within 4 weeks after study completion)
  • Gaze behavior during the in-person assessment simulation: fixation count in areas of interest(evaluation within 4 weeks after study completion)
  • Participants' overall performance in the simulation sessions from the expert's point of view(evaluation within 4 weeks after study completion)
  • The correlation between how often participants have played virtual reality video games between the ages of 6 and 18 and the primary outcome(evaluation within 4 weeks after study completion)
  • Group difference in global cognitive load while performing the in-person assessment simulation(evaluation within 4 weeks after study completion)
  • Gaze behavior during the in-person assessment simulation: dwell-time in areas of interest(evaluation within 4 weeks after study completion)
  • Gaze behavior during the in-person assessment simulation: time when no area of interest is illustrated(evaluation within 4 weeks after study completion)
  • Participants' subjective impression of their level of enjoyment when using virtual reality/e-learning(evaluation within 4 weeks after study completion)
  • Gaze behavior during the in-person assessment simulation: average fixation duration in areas of interest(evaluation within 4 weeks after study completion)
  • Participants' subjective impressions of their learning progress when using virtual reality/e-learning(evaluation within 4 weeks after study completion)
  • Participants' subjective impressions of their level of frustration when using virtual reality/e-learning(evaluation within 4 weeks after study completion)
  • The correlation between how often participants have played non-virtual-reality video games in the past 12 months and the primary outcome(evaluation within 4 weeks after study completion)
  • The correlation between how often participants have played non-virtual-reality video games between the ages of 6 and 18 and the primary outcome(evaluation within 4 weeks after study completion)
  • Incidence rate of virtual reality related adverse events(evaluation within 4 weeks after study completion)
  • Participants' subjective confidence in recognizing and providing initial care to polytraumatized patients in cardiac arrest in the in-person assessment simulation(evaluation within 4 weeks after study completion)
  • Participants' subjective overall performance in the simulation sessions(evaluation within 4 weeks after study completion)
  • The correlation between how often participants have played virtual reality video games in the past 12 months and the primary outcome(evaluation within 4 weeks after study completion)
  • Adjective Rating Scale for the use of the virtual reality simulations(evaluation within 4 weeks after study completion)
  • System usability score for use of VR simulations(evaluation within 4 weeks after study completion)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Josef Michael Lintschinger

Principal Investigator

Medical University of Vienna

研究点 (2)

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