Effects of exercise in a virtual reality (VR) space on motor and cognitive learning
Not Applicable
Not yet recruiting
- Conditions
- Healthy adults between 20 and 80 years of age
- Registration Number
- JPRN-UMIN000045029
- Lead Sponsor
- niversity of Fukui hospital
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- All
- Target Recruitment
- 20
Inclusion Criteria
Not provided
Exclusion Criteria
Subjects who fall under any one of the following are excluded. (1) Subjects with a history of epilepsy (2) Do not have a history of central nervous system disease or motor system disease that causes functional impairment of the upper limbs. (3) Pregnant women, those who may be pregnant, or those who are breastfeeding. (4) Those who have participated in other clinical trials within the past 4 months. (5) Others who are judged by the principal investigator to be inappropriate as research subjects.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Box and Block Test (measurement of the number of blocks that can be carried in one minute) will be conducted before and after each intervention condition to examine the effectiveness.
- Secondary Outcome Measures
Name Time Method Motor evoked potentials to evaluate the excitability of the corticospinal tract, cognitive tasks (Kohs block design test, Rey-Osterrieth Complex Figure Test, nasal finger-nose test, BIT (Behavioral Inattention Test) imitation task), and motor tasks (Simple Test for Evaluating Hand Function) will be conducted before and after each intervention condition.