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Effects of exercise in a virtual reality (VR) space on motor and cognitive learning

Not Applicable
Not yet recruiting
Conditions
Healthy adults between 20 and 80 years of age
Registration Number
JPRN-UMIN000045029
Lead Sponsor
niversity of Fukui hospital
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Pending
Sex
All
Target Recruitment
20
Inclusion Criteria

Not provided

Exclusion Criteria

Subjects who fall under any one of the following are excluded. (1) Subjects with a history of epilepsy (2) Do not have a history of central nervous system disease or motor system disease that causes functional impairment of the upper limbs. (3) Pregnant women, those who may be pregnant, or those who are breastfeeding. (4) Those who have participated in other clinical trials within the past 4 months. (5) Others who are judged by the principal investigator to be inappropriate as research subjects.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Box and Block Test (measurement of the number of blocks that can be carried in one minute) will be conducted before and after each intervention condition to examine the effectiveness.
Secondary Outcome Measures
NameTimeMethod
Motor evoked potentials to evaluate the excitability of the corticospinal tract, cognitive tasks (Kohs block design test, Rey-Osterrieth Complex Figure Test, nasal finger-nose test, BIT (Behavioral Inattention Test) imitation task), and motor tasks (Simple Test for Evaluating Hand Function) will be conducted before and after each intervention condition.
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