Investigation of Acute Responses of Active Video Games Practice Compared to Exercise in Coronary Artery Patients
- Conditions
- Coronary Artery Disease
- Interventions
- Other: aerobic exerciseOther: Active video game
- Registration Number
- NCT05722366
- Lead Sponsor
- Dokuz Eylul University
- Brief Summary
At least 25 volunteers with a diagnosis of coronary artery disease in the Department of Cardiology of Dokuz Eylul University and who meet the criteria for follow-up and inclusion will participate in the study. Demographic and clinical information of the participants will be questioned. Active video games and exercise sessions will be randomized to last 25 minutes. Before and after the sessions, heart rate, blood pressure, shortness of breath, oxygen saturation and arterial stiffness will be measured. In addition, energy expenditure, heart rate, perceived exertion, shortness of breath and oxygen saturation will be recorded during the sessions. At the end of the sessions, the person will be asked if they enjoy active video games.
- Detailed Description
Individuals etiology, demographic information (age, gender,marital status, education,occupation),risk factors (smoking,alcohol use,exercise habit),height,weight,curriculum vitae, family history, medications used, and effort test results will be recorded.
Evaluation of energy expenditure: Energy expenditure during active video games and exercise will be evaluated using the activity monitor. The activity monitor will be attached to the upper arm. Its accelerometer measures skin temperature, galvanic skin response and heat flux, as well as energy expenditure during movement.
Evaluation of hemodynamic and pulmonary responses:
Blood pressure: It will be measured with a sphygmomanometer. Perceived effort: The degree of perceived effort will be evaluated with the Modified Borg scale.
Shortness of breath: Shortness of breath will be assessed with the Modified Borg scale.
Heart rate and Oxygen saturation: It will be evaluated by pulse oximetry. Evaluation of vascular responses: Arterial stiffness will be assessed to assess vascular responses to active video games and exercise. Arterial stiffness will be measured with a noninvasive method with the help of the SphygmocorXCEL device, which can automatically measure with the cuff. The patient's age, gender, blood pressure, height, weight, carotid-sternal notch distance between the artery, carotid-femoral artery as the distance between the entered data to the computer after increasing pressure over the brachial artery through a transducer (augmentation index) and again, carotid-femoral pulse wave velocity via the artery (pulse wave velocity) measurements will be made.
The pleasure received from both interventions will be evaluated according to the visual analogue scale (0-10).
Active Video Game Intervention The active video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and a sensor.
Active video games consist of Bowling, River Rush, Rally Ball and Reflex Ridge games.
Participants will exercise for a total of 25 minutes with light-paced games for warm-up for the first 5 minutes, then brisk games with different body movements until the 15 minutes are complete, and light-paced games for 5 minutes to cool down.
Participants will complete active video games in the same order. Aerobic Exercise Intervention The exercise intervention will consist of a continuous moderate-intensity walking session on the treadmill. After the first 5 minutes of warm-up, at 55-70% of the peak heart rate reserve(HRR)with a 15-minute walking session, and 5 minutes of cooling down a total of 25 minutes of exercise will be performed.
Blood pressure, heart rate, oxygen saturation, dyspnea, and perceived general fatigue (Mod.Borg 0-10) of the participants will be evaluated before the interventions, at the end of the loading, after the exercise, and 5 minutes after the intervention. Before and after the sessions arterial stiffness will be measured.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- Male
- Target Recruitment
- 25
- Having been diagnosed with coronary artery disease
- Being clinically stable
- Becoming a volunteer
- The presence of unstable angina
- The presence of a pacemaker
- The presence of cardiomyopathy
- The presence of a high cardiovascular risk
- The presence of November severe neurological, pulmonary and musculoskeletal system diseases
- The patient wants to quit the study
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Aerobic Exercise Intervention aerobic exercise The exercise intervention will consist of a continuous moderate intensity walking session on the treadmill. After the first 5 minutes of warm-up,a at 55-70% of the peak heart rate reserve(HRR)with a 15-minute walking session, and 5 minutes of cooling down total of 25 minutes of exercise will be performed. Active Video Game İntervention Active video game The active video games intervention will be carried out with a virtual reality system (XBOX360, Microsoft, USA) consisting of a console and a sensor. Active video games consist of Bowling, River Rush, Rally Ball and Reflex Ridge games. Participants will exercise for a total of 25 minutes with light-paced games for warm-up for the first 5 minutes, then brisk games with different body movements until the 15 minutes are complete, and light-paced games for 5 minutes to cool down. Participants will complete active video games in the same order.
- Primary Outcome Measures
Name Time Method Exercise load end heart rate At the 15th minute of the exercise after the warm-up. It will be measured with a pulse oximeter at the end of 15 minutes of exercise loading after warming up.
Exercise load end perceived effort At the 15th minute of the exercise after the warm-up. The degree of perceived effort will be evaluated with the modified borg scale (M.Borg 0-10)at the end of 15 minutes of exercise loading after warming up. As the modified borg score of the person increases, the perceived effort will increase.
Exercise load end oxygen saturation At the 15th minute of the exercise after the warm-up. Oxygen saturation will be evaluated by pulse oximetry at the end of 15 minutes of exercise loading after warming up.
Exercise load end blood pressure At the 15th minute of the exercise after the warm-up. It will be measured with a sphygmomanometer at the end of 15 minutes of exercise loading after warming up.
Exercise load end shortness of breath At the 15th minute of the exercise after the warm-up. Shortness of breath will be assessed with the modified borg scale(M.Borg 0-10) at the end of 15 minutes of exercise loading after warming up.As the modified borg score of the person increases, the perceived shortness of breath will increase.
- Secondary Outcome Measures
Name Time Method End of intervention blood pressure Within the first minutes after the intervention Systolic and diastolic blood pressure will be measured with a sphygmomanometer.
End of intervention Shortness of breath ''First minutes'' after the intervention Shortness of breath will be assessed with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived shortness of breath will increase.
Evaluation heart rate 5 minutes after exercises Heart rate will be evaluated by pulse oximetry.
Evaluation perceived effort 5 minutes after exercises The degree of perceived effort will be evaluated with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived effort will increase.
Baseline Shortness of breath Before interventions Shortness of breath will be assessed with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived shortness of breath will increase.
Evaluation of Arterial stiffness ''First minutes'' after the intervention Arterial stiffness will be measured with a noninvasive method with the help of the SphygmocorXCEL device, which can automatically measure with the cuff. By means of a transducer, the pressure on the brachial artery will be increased (augmentation index) and carotid-femoral pulse wave velocity (pulse wave velocity) measurements will be made over the artery.
Evaluation blood pressure 5 minutes after exercises Systolic and diastolic blood pressure will be measured with a sphygmomanometer.
End of intervention heart rate ''First minutes'' after the intervention Heart rate will be evaluated by pulse oximetry.
Baseline perceived effort Before interventions The degree of perceived effort will be evaluated with the Modified Borg scale(M.Borg 0-10).As the modified borg score of the person increases, the perceived effort will increase.
End of intervention perceived effort Within the first minutes after the intervention The degree of perceived effort will be evaluated with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived effort will increase.
Evaluation Shortness of breath 5 minutes after exercises Shortness of breath will be assessed with the Modified Borg scale(M.Borg).As the modified borg score of the person increases, the perceived shortness of breath will increase.
End of Oxygen saturation ''First minutes'' after the intervention Oxygen saturation will be evaluated by pulse oximetry.
Evaluation Oxygen saturation 5 minutes after exercises Oxygen saturation will be evaluated by pulse oximetry.
Evaluation of energy expenditure ''During exercise intervention, average 25 minutes'' Energy expenditure during active video games and exercise will be evaluated using the activity monitor. The activity monitor will be attached to the upper arm. Its accelerometer measures skin temperature, galvanic skin response and heat flux, as well as energy expenditure during movement.
Baseline Blood pressure Before interventions Systolic and diastolic blood pressure will be measured with a sphygmomanometer.
Baseline heart rate Before interventions Heart rate will be evaluated by pulse oximetry.
Baseline Oxygen saturation Before interventions Oxygen saturation will be evaluated by pulse oximetry.
Enjoyment of interventions 5 minutes after interventions The enjoyment received from both interventions will be evaluated according to the visual analogue scale (0-10).As the visual analog scale score increases, the person's satisfaction with the exercise increases.
Trial Locations
- Locations (1)
Dokuz Eylül University
🇹🇷İzmir, Balcova, Turkey