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Training Resiliency in Youth (TRY) Study

Not Applicable
Completed
Conditions
Depression
Attention Concentration Difficulty
Anxiety
Interventions
Other: EVO Cognitive Remediation Game
Registration Number
NCT03429465
Lead Sponsor
University of Washington
Brief Summary

The aim of the study is to determine whether a neuroscience-inspired cognitive remediation video game (EVO) that targets the cognitive control network (CCN) will improve executive functioning (EF) and resilience to psychiatric symptoms in typically developing 6th grade students, unselected for specific psychiatric symptoms. The primary goals are to 1) determine if EVO will result in improved EF and lower internalizing (e.g., mood, anxiety) and externalizing (e.g., attention deficit/hyperactivity disorder, AD/HD) psychiatric symptoms, 2) evaluate whether the benefit experienced by youth changes depending on their level of life stress (e.g., academic or social difficulties), 3) determine if EVO will promote resilience to stress. The investigators will measure EF, symptoms, and stress using self- and parent-report questionnaires. Other secondary outcomes include information on behavior in the classroom and academic performance (i.e., grades) that we will collect via school records. The investigators hypothesize that engagement with EVO 20-minutes per day, 5-days a week across 4-weeks will improve EF, lower psychiatric symptoms, improve academic/behavioral functioning at school, and decrease maladaptive responses to stress.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
46
Inclusion Criteria
  • Currently enrolled in 6th grade during the 2017-2018 school year at Lucille Umbarger Elementary School in the Burlington-Edison School District
  • Physical ability to use a touchscreen iPad
  • Cognitive ability to assent, complete questionnaires, and play EVO game
  • English speaking child, English or Spanish speaking parent
  • Child has legal parent/guardian (i.e., not a ward of the state)
Exclusion Criteria
  • The child is identified by parent or school as diagnosed with an intellectual disability
  • The child is identified by parent or school as diagnosed with a physical disability (i.e., unable to use hands or fingers) that would preclude use of a touchscreen iPad and appropriate engagement with EVO
  • The child is identified by parent or school as unlikely to engage for 20 minutes with EVO
  • Child unable to read or understand English
  • Parent unable to read or understand English/Spanish
  • Child is in public (i.e., child welfare) custody

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
EVOEVO Cognitive Remediation GameAll children receive 4 weeks of EVO 5 days/week for 20 minutes per day in a stepped wedge design.
Primary Outcome Measures
NameTimeMethod
Executive FunctionMeasured 5 times across 5 months

Measuring Executive Function (e.g., attention, working memory) via parent-report of children's symptoms.

Behavioral ProblemsMeasured 5 times across 5 months

Measuring difficulties with attention (i.e., attention deficit/hyperactivity disorder), oppositionality, and conduct at home and school as measured by parent-report on children's behavior.

DepressionMeasured 5 times across 5 months

depression symptoms measured with self- and parent- report

AnxietyMeasured 5 times across 5 months

Measuring self- and parent-reported symptoms of anxiety.

Secondary Outcome Measures
NameTimeMethod
Emotion RegulationMeasured 5 times across 5 months

Measuring self-reported cognitive aspects of emotion regulation (e.g., rumination, positive reappraisal).

Trial Locations

Locations (1)

University of Washington

🇺🇸

Seattle, Washington, United States

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