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Clinical Trials/NCT04226677
NCT04226677
Completed
Not Applicable

Investigation of the Effects of Video Based Training and Aerobic Exercise Training on Game Addiction Level and Functional Performance in Individuals With Internet Gaming Disorder

Cagtay Maden1 site in 1 country45 target enrollmentMay 10, 2020

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Gaming Disorder
Sponsor
Cagtay Maden
Enrollment
45
Locations
1
Primary Endpoint
Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
Status
Completed
Last Updated
4 years ago

Overview

Brief Summary

In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.

Detailed Description

The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.

Registry
clinicaltrials.gov
Start Date
May 10, 2020
End Date
November 5, 2020
Last Updated
4 years ago
Study Type
Interventional
Study Design
Factorial
Sex
All

Investigators

Sponsor
Cagtay Maden
Responsible Party
Sponsor Investigator
Principal Investigator

Cagtay Maden

research assistant,physiotherapist

Hasan Kalyoncu University

Eligibility Criteria

Inclusion Criteria

  • DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items
  • No communication barrier
  • Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year

Exclusion Criteria

  • Cigarette use over 10 packsXyear
  • be using any medicine
  • Be actively involved in any sport.
  • Having chronic disease
  • Having physical disability

Outcomes

Primary Outcomes

Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)

Time Frame: 2 Monthly change

It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.

The International Physical Activity Questionnaire (IPAQ)

Time Frame: 2 Monthly change

Used to calculate weekly physical activity level and METs

Secondary Outcomes

  • Quality of Life Assessment: Short Form-36.(2 Monthly change)
  • Anxiety Scale(2 Monthly change)
  • Senior Fitness Test (SFT)(2 Monthly change)
  • 20m-Shuttle Run Test(2 Monthly change)

Study Sites (1)

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