Investigation of the Effects of Video Based Training and Aerobic Exercise Training on Game Addiction Level and Functional Performance in Individuals With Internet Gaming Disorder
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Gaming Disorder
- Sponsor
- Cagtay Maden
- Enrollment
- 45
- Locations
- 1
- Primary Endpoint
- Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
- Status
- Completed
- Last Updated
- 4 years ago
Overview
Brief Summary
In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.
Detailed Description
The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.
Investigators
Cagtay Maden
research assistant,physiotherapist
Hasan Kalyoncu University
Eligibility Criteria
Inclusion Criteria
- •DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items
- •No communication barrier
- •Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year
Exclusion Criteria
- •Cigarette use over 10 packsXyear
- •be using any medicine
- •Be actively involved in any sport.
- •Having chronic disease
- •Having physical disability
Outcomes
Primary Outcomes
Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
Time Frame: 2 Monthly change
It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.
The International Physical Activity Questionnaire (IPAQ)
Time Frame: 2 Monthly change
Used to calculate weekly physical activity level and METs
Secondary Outcomes
- Quality of Life Assessment: Short Form-36.(2 Monthly change)
- Anxiety Scale(2 Monthly change)
- Senior Fitness Test (SFT)(2 Monthly change)
- 20m-Shuttle Run Test(2 Monthly change)