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Enhancing Prospective Thinking in Early Recovery (HOME)

Not Applicable
Recruiting
Conditions
Alcohol Use Disorder
Registration Number
NCT06302413
Lead Sponsor
Indiana University
Brief Summary

The goal of this clinical trial is to use a novel virtual reality intervention to test for efficacy in reducing alcohol use and increasing abstinence, with concomitant increases in future self-identification, future time perspective, and delay-of-reward, in early recovering alcohol use disorder (AUD) persons. The main question\[s\] this trial aims to answer are:

Will the Virtual Reality (VR) intervention decrease the number of stimulant use days? Will the VR intervention produce longer abstinence periods during follow-up visits? Will the VR intervention increase alcohol abstinence rates? Will the VR intervention increase future self-identification? Will the VR intervention increase self-reported future time perspective? Will the VR intervention increase preference for delayed rewards in a laboratory delay discounting task on the study day? Will the VR intervention produce gains in the behavioral effects of future self-identification, future time perspective, and delayed rewards at the 30-day and 6-month follow-ups? Researchers will compare the experimental and control groups to see if there are differences in the results for the questions outlined above.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
500
Inclusion Criteria
  • Abstinence between ≥14 days and ≤1 year
  • Verbal endorsement of commitment to recovery
  • Outpatient
  • Psychotropic drugs for SUD-comorbidity
  • Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit
  • English comprehension
Exclusion Criteria
  • Unstable medical disorders
  • Habitual drug use
  • Mu-opioid drugs
  • Smell/taste disorders
  • Unstable psychiatric conditions
  • Extravagant/elaborate face tattoos

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Increased Length of AbstinenceDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase the length of abstinence periods.

Future Time Perspective with the Delayed Discounting Behavioral Task and Future Self Continuity QuestionnaireDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase future time perspective.

Reduced Use of Drug Using DaysDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit

The Virtual Reality Avatar experience will reduce drug using days.

Increased (overall) AbstinenceDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase abstinence.

Delayed Reward Preference with the Delayed Discounting Behavioral TaskDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.

The Virtual Reality Avatar experience will increase preference for delayed rewards.

Future Self-identification with Future Self Continuity QuestionnaireDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit

The Virtual Reality Avatar experience will increase future self-identification.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Indiana University School of Medicine - Goodman Hal

🇺🇸

Indianapolis, Indiana, United States

Indiana University School of Medicine - Goodman Hal
🇺🇸Indianapolis, Indiana, United States
Sarah Turo, BA
Contact
317-963-7220
sturo@iu.edu
Brandon G Oberlin, PhD
Contact

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