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Enhancing Prospective Thinking in Early Recovery (PARK)

Not Applicable
Recruiting
Conditions
Substance Use Disorders
Opioid Use
Opioid Use Disorder
Interventions
Device: Virtual Reality Avatar Intervention
Device: Virtual Reality Empty Park
Registration Number
NCT05908097
Lead Sponsor
Indiana University
Brief Summary

The goal of this clinical trial is to demonstrate the commercial potential for a novel virtual reality (VR) intervention in preparation for Phase II development. This clinical trial will test the VR intervention for efficacy in reducing opioid use, increasing abstinence, and other self-reported and behavioral focus on future outcomes in individuals in early recovery from opioid use disorder.

* Will the VR group, compared to the control group, have a lower number of opioid use days?

* Will the VR group, compared to the control group, have longer periods of abstinence at the 30-day follow-up?

* Will the VR group, compared to the control group, have significantly increased opioid abstinence rates?

* Will the VR group, compared to baseline and the control group, show increased future self-identification post-VR intervention?

* Will the VR group, compared to baseline and the control group, show increased future orientation post-VR intervention?

* Will the VR group, compared to baseline and the control group, show an increased preference for delayed rewards in a laboratory delay discounting task post-VR intervention?

* Will the VR group, compared to baseline and the control group, exceed in behavioral effects (i.e., future self-identification, future orientation, and increased preference for delayed rewards) at the 30-day follow-up?

Researchers will compare the VR test group and the control group to see if there are differences in the results for the questions outlined above.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
200
Inclusion Criteria
  • Abstinence between ≥14 days and ≤ 1 year
  • 18-60 years old
  • Verbal endorsement of commitment to recovery
  • Outpatient
  • Psychotropic drugs for SUD-comorbidity
  • Mu-Opioid drugs
  • Drug/alcohol abstinence ≥ 24 hours at the time of the study day visit
  • English comprehension
Exclusion Criteria
  • Unstable medical disorders
  • Outside the age range of 18-60
  • Habitual drug use
  • Smell/taste disorders
  • Unstable psychiatric conditions
  • Extravagant/elaborate face tattoos

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Virtual RealityVirtual Reality Empty ParkParticipants in this arm will receive the following interventions: Treatment As Usual (Empty Virtual Reality Park) Virtual Reality Avatar (Intervention)
Virtual RealityVirtual Reality Avatar InterventionParticipants in this arm will receive the following interventions: Treatment As Usual (Empty Virtual Reality Park) Virtual Reality Avatar (Intervention)
Treatment As Usual (Control)Virtual Reality Empty ParkParticipants in this arm will receive the following interventions: Treatment As Usual (Empty Virtual Reality Park)
Primary Outcome Measures
NameTimeMethod
Future Self-IdentificationStudy Day Visit (Day 1); 30-day Follow-up Visit

The VR Avatar Experience will change future self-identification. Future self-identification and change between two time points will also be measured using a proprietary future-self-continuity assessment administered at Study Day Visit (Day 1), and again at the 30-Day Follow-up Visit.

Change in Overall AbstinenceStudy Day Visit (Day 1); 30-day Follow-up Visit.

The VR Avatar experience, compared to treatment as usual will change abstinence, measured using a timeline follow-back assessing for substances used from enrollment to study completion.

Increased Length of AbstinenceStudy Day Visit (Day 1); 30-day Follow-up Visit.

The VR Avatar experience will change the length of abstinence periods.

Future Time OrientationStudy Day Visit (Day 1); 30-day Follow-up Visit.

The Virtual Reality Avatar experience will change orientation toward the future, which will be measured using the Zimbardo Time Perspective Inventory (ZTPI). The ZTPI contains five subscales, and items within each subscale are scored from 1, "very uncharacteristic," to 5, "very characteristic." The subscales are 1) Past-Negative--10 items, higher scores indicative of worse outcomes; 2) Present-Hedonistic--15 items, higher scores indicative of worse outcomes; 3) Future--10 items, higher scores indicative of better outcomes; 4) Past-Positive--9 items, higher scores indicative of better outcomes; and 5) Present-Fatalistic--9 items, higher scores indicative of worse outcomes. Subscales are combined into "future" and "present" categories, then totaled, with higher total scores indicative of worsened outcomes.

Reduced Use of Drug Using DaysStudy Day Visit; 30-day Follow-up Visit.

The VR Avatar experience will change drug using days.

Delayed RewardStudy Day Visit (Day 1); 30-day Follow-up Visit.

The Virtual Reality Avatar experience will change preference for delayed rewards, which will be measured using a behavioral delay discounting task.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (2)

IUSM - Goodman Hall

🇺🇸

Indianapolis, Indiana, United States

Indiana University School of Medicine - Goodman Hall

🇺🇸

Indianapolis, Indiana, United States

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