Effects of Three Week Virtual Reality Game Training on Upper Limb Motor Recovery Among Stroke Survivors
- Conditions
- Nervous System Diseases
- Registration Number
- PACTR202407771478169
- Lead Sponsor
- Ejafu Benedicta Mary Chioma
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete
- Sex
- All
- Target Recruitment
- 30
i.Stroke survivors between the ages of 30 and 85 years.
ii.Stroke survivors at the sub-acute stage i.e. 2-6 months post stroke.
iii.Stroke survivors with Gross Muscle Power (GMP) starting from 3 on the Oxford
Muscle Grading Scale Testing on the affected upper limb.
iv.Stroke survivors that have starting upper-limb function of the affected upper extremity with reduced spasticity i.e. stroke survivors between stages II and VI on the Brunnstrom scale of stroke recovery.
v.Stroke survivors that have only had one stroke episode.
i. Stroke survivors suffering from failure of critical organs.
ii. Stroke survivors that have had more than one stroke episode.
iii.Stroke survivors with a grip strength of 20mmHg and below using a modified sphygmomanometer on the affected upper limb.
iv.Stroke survivors who suffer from mental illness, claustrophobia, motion sickness, vertigo or dizziness.
v.Stroke survivors with visual impairments.
vi. Stroke survivors who are photosensitive.
vii. Stroke survivors with history of seizures, recent brain surgery or epilepsy.
viii. Stroke survivors enrolled in another clinical trial involving physical therapy or an investigational drug.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method