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Effect of Gamification of a Virtual Reality Trainer used for Regional Anaesthesia on Educational Outcomes of Novice Participants

Not Applicable
Conditions
Medical education and training of procedural skills
Ultrasound-guided regional anaesthesia needling skills
Anaesthesiology - Anaesthetics
Public Health - Health service research
Registration Number
ACTRN12623001308684
Lead Sponsor
South West Sydney Local Health District
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
ot yet recruiting
Sex
All
Target Recruitment
60
Inclusion Criteria

1) Participants are novices to UGRA, defined as having <10 previous UGRA attempts.
2) Medical students and residents/registrars rotating into their allocated terms in Anaesthesia in Liverpool, Campbelltown, and Fairfield Hospitals. There is no restriction to age or gender.
3) Sufficient English proficiency for informed consent, and be able to understand and complete study questionnaires

Exclusion Criteria

None

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
eedling performance of Gamified VR-trained participants compared to Original VR-trained participants on an in vitro high-fidelity model.[A Global rating scale scored by 2 independent blinded assessors, measured as a difference in scores from baseline to final testing. Baseline versus final testing (at the end of the week following Session 1 and Session 2 training). ]
Secondary Outcome Measures
NameTimeMethod
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