Effect of Gamification of a Virtual Reality Trainer used for Regional Anaesthesia on Educational Outcomes of Novice Participants
Not Applicable
- Conditions
- Medical education and training of procedural skillsUltrasound-guided regional anaesthesia needling skillsAnaesthesiology - AnaestheticsPublic Health - Health service research
- Registration Number
- ACTRN12623001308684
- Lead Sponsor
- South West Sydney Local Health District
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot yet recruiting
- Sex
- All
- Target Recruitment
- 60
Inclusion Criteria
1) Participants are novices to UGRA, defined as having <10 previous UGRA attempts.
2) Medical students and residents/registrars rotating into their allocated terms in Anaesthesia in Liverpool, Campbelltown, and Fairfield Hospitals. There is no restriction to age or gender.
3) Sufficient English proficiency for informed consent, and be able to understand and complete study questionnaires
Exclusion Criteria
None
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method eedling performance of Gamified VR-trained participants compared to Original VR-trained participants on an in vitro high-fidelity model.[A Global rating scale scored by 2 independent blinded assessors, measured as a difference in scores from baseline to final testing. Baseline versus final testing (at the end of the week following Session 1 and Session 2 training). ]
- Secondary Outcome Measures
Name Time Method