Relationship Enhancement Digital Game
- Conditions
- Parent-Child RelationsParentingAttachment Disorder
- Registration Number
- NCT07170553
- Lead Sponsor
- University of Miami
- Brief Summary
The purpose of this study is to test a new digital game. Specifically, this study will aim to evaluate a digital game prototype designed to facilitate playful interactions between parents and children. The prototype will incorporate activities grounded in relationship enhancement principles. Additionally, this study will check how well using digital tools helps build strong connections, makes people get along better, and boosts parents' confidence and parenting skills.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- NOT_YET_RECRUITING
- Sex
- All
- Target Recruitment
- 30
- Caregiver-child dyads.
- Participant is not part of a caregiver- child dyad.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method Parental Self-Efficacy as Measured by TOPSE Baseline, Up to 1.5 hours (immediately after intervention). Tool to Measure Parenting Self-Efficacy (TOPSE) Total scores range from 0-480 for the complete measure. Higher scores indicate greater levels of perceived parental self-efficacy.
- Secondary Outcome Measures
Name Time Method Perceived Closeness in the Parent-Child Relationship as measured by the Social Connectedness Scale Baseline, Up to 1.5 hours (immediately after intervention). Social Connectedness Scale scores range from 9 - 54. Higher scores represent greater perceived connectedness.
Trial Locations
- Locations (1)
University of Miami
🇺🇸Miami, Florida, United States
University of Miami🇺🇸Miami, Florida, United StatesJustin Jacobson, MSWContact3052843752jdj108@miami.eduAnna Queiroz, PhDPrincipal Investigator