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Virtual Reality Game Playing in Amblyopia Therapy

Not Applicable
Conditions
Amblyopia
Interventions
Other: Patching
Device: Virtual Reality
Registration Number
NCT04261868
Lead Sponsor
Hamideh Sabbaghi
Brief Summary

Background: "Amblyopia is a neurodevelopmental disorder in both monocular and binocular functions and it extends even beyond the primary visual integration centers", therefore, amblyopia is not a "lazy eye" but it is a "lazy brain".

Purpose: The investigators aimed to compare the visual outcome of occlusion therapy with virtual reality game playing as a new therapy on amblyopic children.

Methods: This RCT was performed on 50 children with unilateral amblyopia ,4 to 10 years old. They were randomly divided to case and control (each= 25) groups. case group were trained binocularly using the virtual reality games through head set for one hour a day, 5 days in a week for 4 to 6 weeks. Controls occluded their non- amblyopic eyes, 2, 4 and 6 hours for mild (0.2 to 0.3 LogMAR), moderate (0.3 to 0.6 LogMAR) and severe (BCVA \< 0.6 LogMAR) amblyopia, respectively.

Detailed Description

Not available

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
50
Inclusion Criteria
  • The best corrected visual acuity worse than 0.3 LogMAR
Exclusion Criteria
  • Patients with abnormal fixation
  • Patients with neurological problems
  • Patients with any types of ocular pathologies

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
PatchingPatchingNon- amblyopic eye will be recommended to patch.
Virtual RealityVirtual RealityDichoptic playing games with fine stimulation will present to the amblyopic eye.
Primary Outcome Measures
NameTimeMethod
Best Corrected Visual Acuity (BCVA)baseline and 6 months after training

Change from baseline BCVA at 6 months

Secondary Outcome Measures
NameTimeMethod
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