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eurocognitive aspects of online game addiction: The role of cognitive control.

Recruiting
Conditions
gedragsverslaving
compulsive gaming
game addiction
Registration Number
NL-OMON36260
Lead Sponsor
Erasmus MC, Universitair Medisch Centrum Rotterdam
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Not specified
Target Recruitment
40
Inclusion Criteria

Signed informed consent
Males
Ages from 18 to 23
Being an online gamer
Diagnosed with online gaming addiction based on the Video game Addiction Test (addicted gamers) / scoring negatively on Video Game addiction test (healthy controls).
Right handedness

Exclusion Criteria

fMRI contra indications
Indications of psychopathology (other than game addiction)
Use of psychoactive medication
Claustrophobia

Study & Design

Study Type
Observational invasive
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
<p>The main study parameters are brain activity in reaction to the cognitive<br /><br>control reaction time tasks (Stroop task, Go/NoGo), accompanied by behavioural<br /><br>responses to the tasks (reaction times in both tasks and number of errors in<br /><br>the Go/No Go task). </p><br>
Secondary Outcome Measures
NameTimeMethod
<p>The Video game addiction test (VAT) measures the degree of game addiction. This<br /><br>will be correlated with the degree of activation and behavioural performance on<br /><br>the reaction time tasks separately for each group. Also a measure of<br /><br>impulsivity and attentional control will be correlated with the main behavioral<br /><br>and functional data from the fMRI tasks.</p><br>
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