Computer-Assisted, Game-Based Cognitive Training on Attention
- Conditions
- Young AdultsAttention
- Interventions
- Other: Computer assited, game-based cognitive training
- Registration Number
- NCT05243095
- Lead Sponsor
- Pamukkale University
- Brief Summary
The aim of this study was to investigate the effect of 8 weeks of cognitive training on attention function in healthy young people.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 60
- Those between the ages of 21-24,
- No communication problem,
- Not continuing any exercise program for the last 1 year,
- Having a smart phone, tablet or computer required to participate in the training program,
- Individuals who volunteered to participate in the study.
- Having vision and hearing problems,
- Individuals who continued the physical exercise program and/or had hobbies such as puzzles and jigsaw puzzles that could affect the cognitive level.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Cognitive training group Computer assited, game-based cognitive training The training group received 20 minutes of cognitive training every day for 8 weeks
- Primary Outcome Measures
Name Time Method Stroop test 10 minutes The Stroop Test is a test that evaluates frontal lobe functions and cognitive processes such as attention and information processing.
The Stroop Test TBAG Form consists of four white cards measuring 14.0 x 21.5 cm.
The performance of the participants was scored according to three separate criteria for each section: These criteria are: the time taken until the last item of the section is answered with the "start" command, the number of errors, the number of corrected responses.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Pamukkale University
🇹🇷Denizli, Turkey