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Computer-Assisted, Game-Based Cognitive Training on Attention

Not Applicable
Completed
Conditions
Young Adults
Attention
Interventions
Other: Computer assited, game-based cognitive training
Registration Number
NCT05243095
Lead Sponsor
Pamukkale University
Brief Summary

The aim of this study was to investigate the effect of 8 weeks of cognitive training on attention function in healthy young people.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
60
Inclusion Criteria
  • Those between the ages of 21-24,
  • No communication problem,
  • Not continuing any exercise program for the last 1 year,
  • Having a smart phone, tablet or computer required to participate in the training program,
  • Individuals who volunteered to participate in the study.
Exclusion Criteria
  • Having vision and hearing problems,
  • Individuals who continued the physical exercise program and/or had hobbies such as puzzles and jigsaw puzzles that could affect the cognitive level.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Cognitive training groupComputer assited, game-based cognitive trainingThe training group received 20 minutes of cognitive training every day for 8 weeks
Primary Outcome Measures
NameTimeMethod
Stroop test10 minutes

The Stroop Test is a test that evaluates frontal lobe functions and cognitive processes such as attention and information processing.

The Stroop Test TBAG Form consists of four white cards measuring 14.0 x 21.5 cm.

The performance of the participants was scored according to three separate criteria for each section: These criteria are: the time taken until the last item of the section is answered with the "start" command, the number of errors, the number of corrected responses.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Pamukkale University

🇹🇷

Denizli, Turkey

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