Effects of Interactive Video Game-based Exercise on Balance of Persons With Parkinson's Disease
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Parkinson Disease
- Sponsor
- Taipei Medical University Hospital
- Enrollment
- 24
- Locations
- 1
- Primary Endpoint
- Change of Berg Balance Scale (BBS)
- Status
- Completed
- Last Updated
- 6 years ago
Overview
Brief Summary
This study assessed the effects of interactive video game-based exercise (IVGB) on balance in persons with Parkinson's disease . Twenty-four patients were randomly allocated to two groups (12 participants per group). Group A underwent IVGB training for the first 6 weeks, with no exercise in the subsequent 6 weeks. Group B had no exercise for the first 6 weeks and then received IVGB training in the subsequent 6 weeks. Both subjective and objective measures were used to determine whether IVGB exercise improves balance function.
Detailed Description
The experiments were conducted as a prospective, randomized, single blinded, crossover, 12-week trial. The group A undergoes the IVGB training in the initial 6 weeks (intervention phase), follows by suspended from exercise in the subsequent 6 weeks (control phase). The group B does not received treatment in the first 6 weeks (control phase), and then performs IVGB training in the following 6 weeks (intervention phase). For all participants, The 36-Item Short-Form Health Survey (SF-36), Modified Falls Efficacy Scale (MFES), Berg Balance Scale (BBS), Multidirectional reach test (MDRT) and Maximum step length (MSL) test were assessed at weeks 0, 6, and 12 of the experiment.
Investigators
Lai chien hung
Professor
Taipei Medical University Hospital
Eligibility Criteria
Inclusion Criteria
- •medical diagnosis of idiopathic Parkinson's Disease
- •independent community ambulatory individuals
- •capable of giving informed and written consent (Mini-Mental Status Examination (MMSE)\>23)
Exclusion Criteria
- •the other neurological conditions such as dementia, and stroke, or if they have arthritis, vision impairment,
- •cardiovascular disease that impair walking, or diabetic and uremic individuals, or if they were unable to walk without assistance.
Outcomes
Primary Outcomes
Change of Berg Balance Scale (BBS)
Time Frame: 15 minutes/session; measured at weeks 0, 6, and 12 of the experiment
Participants perform a series of 14 functional balance tasks, such as maintaining a quiet stance, sitting-to-stand, shifting weight and reaching, turning in place, standing on one leg, and maintaining a tandem stance. The performance of each task is scored on a 5-point ordinal scale (from 0 to 4). A score of 0 denotes the inability of the participant to perform the task, and a score of 4 denotes that the participant can complete the task based on a preset criterion. The highest possible score is 56 . Previous studies have shown that inter-rater and intra-rater reliability of BBS is high in elderly people and stroke patients.
Secondary Outcomes
- Change of Modified Falls Efficacy Scale (MFES)(10 minutes/session; measured at weeks 0, 6, and 12 of the experiment)
- Change of 36-Item Short-Form Health Survey (SF-36)(15 minutes/session; measured at weeks 0, 6, and 12 of the experiment)
- Change of Multidirectional Reach Test (MDRT)(10 minutes/session; measured at weeks 0, 6, and 12 of the experiment)
- Change of Maximum Step Length (MSL) test(10 minutes/session; measured at weeks 0, 6, and 12 of the experiment)