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The relationship between the underlying mechanisms of a video game and depression in adolescence.

Conditions
Depression, prevention, adolescence.
Registration Number
NL-OMON26604
Lead Sponsor
Behavioural Science Institute, Radboud University
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Other
Sex
Not specified
Target Recruitment
60
Inclusion Criteria

1. Adolescents in secondary schools (ages 15-18);

2. Informed consent from adolescents and parents;

Exclusion Criteria

1. No informed consent from adolescents and parents;

2. Adolescents with severe depressive score and suicidal ideation (score 3 on item 9 of the CDI);

Study & Design

Study Type
Observational non invasive
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Differences between the two groups in heart rate measurements and subjective experiences.
Secondary Outcome Measures
NameTimeMethod
1. Spence Children's Anxiety Scale (SCALE);<br /><br>2. Profile of Mood States (POMS);<br /><br>3. Question experience of flow.
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