The relationship between the underlying mechanisms of a video game and depression in adolescence.
- Conditions
- Depression, prevention, adolescence.
- Registration Number
- NL-OMON26604
- Lead Sponsor
- Behavioural Science Institute, Radboud University
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Other
- Sex
- Not specified
- Target Recruitment
- 60
Inclusion Criteria
1. Adolescents in secondary schools (ages 15-18);
2. Informed consent from adolescents and parents;
Exclusion Criteria
1. No informed consent from adolescents and parents;
2. Adolescents with severe depressive score and suicidal ideation (score 3 on item 9 of the CDI);
Study & Design
- Study Type
- Observational non invasive
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Differences between the two groups in heart rate measurements and subjective experiences.
- Secondary Outcome Measures
Name Time Method 1. Spence Children's Anxiety Scale (SCALE);<br /><br>2. Profile of Mood States (POMS);<br /><br>3. Question experience of flow.