Evaluation of a Serious Game Aimed at Improving Mental Health in Youth.
- Conditions
- Mental Health
- Registration Number
- NCT04608578
- Lead Sponsor
- University Ghent
- Brief Summary
The main goal of this study is to evaluate the effectiveness of a serious game aimed at improving mental health in teenagers aged 12-16 years old. This will test the effectiveness by studying the effect on emotion regulation strategies, coping strategies, the presence of cognitive errors and suicidal ideation. Participants will also be asked to evaluate the game. The study is a cluster-randomized controlled trial conducted in secondary schools in Flanders.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 3000
- Dutch speaking
- having access to a smartphone or tablet
- not being part of the selected classes in the participating schools
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method The Dutch version of the Questionnaire for the assessment of emotion regulation in children and adolescents (FEEL-KJ) Baseline and posttest (after 2 weeks) A 90-item self-report instrument measuring seven adaptive, five maladaptive, and three external emotion (sadness, anger, and anxiety) regulation strategies. Each item is rated on a 5-point Likert scale from 1 = almost never to 5 = almost always. The score on the adaptive (ranging from 42-210), maladaptive (ranging from 30-150) and external (ranging from 18-90) subscales are considered. The higher the score on a subscale, the greater the disposition to cope with negative emotions in a certain way.
- Secondary Outcome Measures
Name Time Method Children's Coping Strategies Checklist -Revision 1 (CCSC-R1) Baseline and posttest (after 2 weeks) 3 subscales on cognitive coping strategies (i.e., optimism, control, and seeking understanding) are used. Each subscale has 4 items and all items are scored on a 4-point Likert scale from 1 = never to 4 = most of the time. For each subscale the minimum total score is 4 and the maximum score 16. The higher the mean score on the subscale, the more often the cognitive coping strategy is used.
2 subscales of the EMO-check kids Baseline and posttest (after 2 weeks) Two subscales of the EMO-Check kids are used i.e., Emotional clearness and Understanding emotions. They measure strategies to cope with emotions on a 5-point Likert scale from 0 = not at all to 4 = (almost) always. The score on a subscale ranges from 0 to 12. Higher score indicate more use a certain emotion regulation strategy.
Children's Depression Inventory, version 2 (CDI-2) Baseline and posttest (after 2 weeks) A 28-item self-report scale measuring depressive symptoms experienced over the previous 2 weeks. Items are score on a scale from 0 to 2. Total scores range from 0 to 56. Higher scores indicate greater severity of depressive symptomatology.
Children's Negative Cognitive Error Questionnaire-Revised (CNCEQ-R) Baseline and posttest (after 2 weeks) The scale assess cognitive Errors and has 5 subscales and 16 items in total. The items are rated on a 5-point Likert scale from 1 = not at all like I would think to 5 = almost exactly like I would think. Total scores range from 16-80. Higher scores reflect more distorted cognitive processes.
Related Research Topics
Explore scientific publications, clinical data analysis, treatment approaches, and expert-compiled information related to the mechanisms and outcomes of this trial. Click any topic for comprehensive research insights.
Trial Locations
- Locations (14)
De!Kunsthumaniora
🇧🇪Antwerpen, Belgium
KA Beveren
🇧🇪Beveren, Belgium
VTI Brugge
🇧🇪Brugge, Belgium
GO! Atheneum Denderleeuw
🇧🇪Denderleeuw, Belgium
Kunsthumaniora Sint-Lucas
🇧🇪Gent, Belgium
Humaniora Kindsheid Jesu
🇧🇪Hasselt, Belgium
Middenschool Kindsheid Jesu
🇧🇪Hasselt, Belgium
GO! Atheneum Heist
🇧🇪Heist-op-den-Berg, Belgium
RHIZO Hotelschool
🇧🇪Kortrijk, Belgium
RHIZO Lyceum OLV Vlaanderen
🇧🇪Kortrijk, Belgium
Scroll for more (4 remaining)De!Kunsthumaniora🇧🇪Antwerpen, Belgium
